use std::sync::{
Arc,
Mutex,
};
use freya_common::CompositorDirtyNodes;
use freya_engine::prelude::Color;
use freya_native_core::{
attributes::AttributeName,
exports::shipyard::Component,
node::OwnedAttributeValue,
node_ref::NodeView,
prelude::{
AttributeMaskBuilder,
Dependancy,
NodeMaskBuilder,
State,
},
SendAnyMap,
};
use freya_native_core_macro::partial_derive_state;
use crate::{
parsing::ExtSplit,
AttributesBytes,
Border,
CornerRadius,
CustomAttributeValues,
Fill,
OverflowMode,
Parse,
ParseAttribute,
ParseError,
Shadow,
};
#[derive(Default, Debug, Clone, PartialEq, Component)]
pub struct StyleState {
pub background: Fill,
pub svg_fill: Option<Color>,
pub svg_stroke: Option<Color>,
pub borders: Vec<Border>,
pub shadows: Vec<Shadow>,
pub corner_radius: CornerRadius,
pub image_data: Option<AttributesBytes>,
pub svg_data: Option<AttributesBytes>,
pub overflow: OverflowMode,
}
impl ParseAttribute for StyleState {
fn parse_attribute(
&mut self,
attr: freya_native_core::prelude::OwnedAttributeView<CustomAttributeValues>,
) -> Result<(), crate::ParseError> {
match attr.attribute {
AttributeName::Background => {
if let Some(value) = attr.value.as_text() {
if value == "none" {
return Ok(());
}
self.background = Fill::parse(value)?;
}
}
AttributeName::Fill => {
if let Some(value) = attr.value.as_text() {
if value == "none" {
return Ok(());
}
self.svg_stroke = Some(Color::parse(value)?);
}
}
AttributeName::Stroke => {
if let Some(value) = attr.value.as_text() {
if value == "none" {
return Ok(());
}
self.svg_fill = Some(Color::parse(value)?);
}
}
AttributeName::Border => {
if let Some(value) = attr.value.as_text() {
self.borders = value
.split_excluding_group(',', '(', ')')
.map(|chunk| Border::parse(chunk).unwrap_or_default())
.collect();
}
}
AttributeName::Shadow => {
if let Some(value) = attr.value.as_text() {
self.shadows = value
.split_excluding_group(',', '(', ')')
.map(|chunk| Shadow::parse(chunk).unwrap_or_default())
.collect();
}
}
AttributeName::CornerRadius => {
if let Some(value) = attr.value.as_text() {
let mut radius = CornerRadius::parse(value)?;
radius.smoothing = self.corner_radius.smoothing;
self.corner_radius = radius;
}
}
AttributeName::CornerSmoothing => {
if let Some(value) = attr.value.as_text() {
if value.ends_with('%') {
let smoothing = value
.replacen('%', "", 1)
.parse::<f32>()
.map_err(|_| ParseError)?;
self.corner_radius.smoothing = (smoothing / 100.0).clamp(0.0, 1.0);
}
}
}
AttributeName::ImageData => {
if let OwnedAttributeValue::Custom(CustomAttributeValues::Bytes(bytes)) = attr.value
{
self.image_data = Some(bytes.clone());
}
}
AttributeName::SvgData => {
if let OwnedAttributeValue::Custom(CustomAttributeValues::Bytes(bytes)) = attr.value
{
self.svg_data = Some(bytes.clone());
}
}
AttributeName::SvgContent => {
let text = attr.value.as_text();
self.svg_data =
text.map(|v| AttributesBytes::Dynamic(v.as_bytes().to_vec().into()));
}
AttributeName::Overflow => {
if let Some(value) = attr.value.as_text() {
self.overflow = OverflowMode::parse(value)?;
}
}
_ => {}
}
Ok(())
}
}
#[partial_derive_state]
impl State<CustomAttributeValues> for StyleState {
type ParentDependencies = ();
type ChildDependencies = ();
type NodeDependencies = ();
const NODE_MASK: NodeMaskBuilder<'static> =
NodeMaskBuilder::new().with_attrs(AttributeMaskBuilder::Some(&[
AttributeName::Background,
AttributeName::Fill,
AttributeName::Stroke,
AttributeName::Layer,
AttributeName::Border,
AttributeName::Shadow,
AttributeName::CornerRadius,
AttributeName::CornerSmoothing,
AttributeName::ImageData,
AttributeName::SvgData,
AttributeName::SvgContent,
AttributeName::Overflow,
]));
fn update<'a>(
&mut self,
node_view: NodeView<CustomAttributeValues>,
_node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
_parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
_children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
context: &SendAnyMap,
) -> bool {
let compositor_dirty_nodes = context.get::<Arc<Mutex<CompositorDirtyNodes>>>().unwrap();
let mut style = StyleState::default();
if let Some(attributes) = node_view.attributes() {
for attr in attributes {
style.parse_safe(attr)
}
}
let changed = &style != self;
if changed {
compositor_dirty_nodes
.lock()
.unwrap()
.invalidate(node_view.node_id())
}
*self = style;
changed
}
}